Wednesday, August 12, 2009

First Reactions and Recommendations

This article is not written by the staff of GS. It is written by a writer outside of the GS team and is the opinion of that person and that person alone.


Batman: Arkham Asylum - Demo Review

Article Explanation: Before I downloaded this Demo to provide you all with my first review, I decided to check out the multiple trailers and previews for the game. At first glance I noticed it was a much darker and grittier Batman then any previous Batman game. In my personal Opinion The CG (Computer Generated) for the game is impeccable and can only be described as the dirtiest, grittiest, and darkest Batman I have ever seen (that being a good thing mind you;] ). "I will be using a scale of 1-10 on “Want-a-bility” 1 being I will never buy this, and 10 being I am already on my second play through. This article is the opinion of the writer and the writer alone, if you disagree, please post your comment in the comment section. We are looking for criticism and your feedback to make this place a lot better for the future." (Quoted-PaulyBoy 90803)

Batman: Arkham Asylum (Demo Review)

The Rundown:

When you first start the demo you go through all the logos of the Developers, and so on. One positive aspect to me is you can press start to skip each one of the logos. My point is, you don't have to waste those 30 seconds - 2 minutes going through just logos, like Gears of War 2 does, that game forces you to sit through the developer and publisher logos, while not being able to skip them. Moving on, when you first start the demo it runs you through the game's beginning CG sequence which portrays Batman, bringing in a captured Joker to Arkham Asylum. As the scene progresses, the Joker escapes into the depths of the Asylum to where you find out within seconds, the Joker has sprung a trap for the highly qualified Batman. As you learn of the plan through the opening CG scene, when the scene comes to an end and the game starts where the CG left off, it pops you right into a small tutorial for the fighting mechanics of the game. The fighting in this game is brilliant! Between the Silent take downs, to the pure awesomeness of the fighting mechanics. Another plus is you can go from one enemy to another without stopping to take a breather, it's as if the average goon is powerless against your superior power. As you move through the demo, the Joker mocks you over the Asylums intercom, as you start to move further in, you come to a point where you have to knockout another famous Batman villain; Mr. Zsasz. This of course is also a tutorial on how to use the Glide Kick and the Ground Take down and how the "Detective mode" works.


Glide Kick in the making"The pay off of detective mode, the hidden Glide Kick"

The detective mode is a view you will all too often use in the game. You use it to start to swing from gargoyle to gargoyle to set up behind the enemy in the room. In the view, you see the name the heart rate, the weapon they are holding, if they are holding a weapon, what you can swing to, and things you can interact with. This mode I have a feeling will be used through out the whole game. After you've successfully taken down Mr. Zsasz, Miss Quinn, Jokers lovely associate, locks you in the room.. To move forward remove one of the AC grates and crouch through it to get to the next area.This will take you to a hallway where you see two guards begging for their life as Jokers goons finish them off. My first impression when leaving the AC duct, I thought Batman was going to kick the grate cover across the room.. This of course was not the case, Batman silently removes the grate so you can get out of the duct.. By now you should be able to figure out how to get past the Armed goons..
this part is also the Silent Take down tutorial.. After you take out the goons,and the goons boss(the man talking to Joker), there is yet again another AC vent for you to crawl through, to get to the last area of the Demo. This is where you get to put what you've learned to the test.


The Review:

A demo is a way for developers to show us[The Consumer] what the full game will be like, and as always to entice us to purchase the game. The Devs. for Batman: Arkham Asylum have managed to bring us the the Bman of old, the Batman you have only seen up till now, in the comic books. The way this game has delivered is everything a hardcore or casual Batman fan would love and more!The fighting mechanics for this game are amazing, along with excellent graphics and CG to blown your mind away.The controls are easy to master and the amount of "epic win" in this game is amazing.
I personally only had three problems with the game/demo itself. And two of those problems deal with movement. Both were where I felt like I was spending more time on the Gargoyles and in the Air vents then kicking ass!I started to notice a pattern in the game play, where the only way I could get to the next area or get behind an enemy was an Air duct or a Gargoyle. Though this seemed a repetitive aspect in the game. I don't believe it subtracts from the game play unless your like me and can spot these discrepancies in the game. My third and final problem was the fact that you lost health way too fast if you where actually spotted or shot at.. I understand they did this for you as the player to use stealth tactics, but sometimes I just felt like beating the life out of them instead of swinging from gargoyle to gargoyle and taking them out one by one.

Want-a-bility

1 - - - 5 - - | - 10


I place my personal want at around an even 8. I would get this if I had the money to spend. This game, if any indication to the demo will be one of the best games of the year!

Here's My Game Rating on the Demo.
(Ratings are based within a 1-5 system with 1 being the worst and 5 being the best)

Story: 4
Graphics: 5
Controls: 4
Sound: 3
Replay Value: 4.5

Overall: 8.5/10

Written by KingxCloud

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